We are Honeyvale, a pair of friends who love making games – so much that we decided to brave that intimidating gap between ‘hobby’ and ‘profession’. We both work our in different houses in Brisbane, Australia, because we are both poor university students powered by instant noodles.
Dylan Ford prototyped with the initial concept of Alchemy Punch, and has been developing it since. He programs, leads the design direction, and does any of the other odd jobs which tend to circulate around such a nebulous activity as game development. You too can regret following him on twitter @WraithDrof.
David Upcher is in charge of the art assets and aesthetic direction of Alchemy Punch. He has had an interest in games development for several years, picking up skills in visual art and music through games modding.